Posted October 20, 2018 by st33d
Just exported it to Android to try it out on a phone.
While I designed the interface to be phone friendly, I think that the text needs to take up more of the screen. I also need to add a menu for changing the font (some prefer sans-serif, I personally don't), and inverting colours. There's also a fair bit of optimisation work to do - the text box uses an alpha-transparency background, and it's created on a Unity Canvas, which redraws the entire thing for the slightest change.
Nitpicks are welcome, I want to design an interface that will be slick and comfortable to use.