Posted May 05, 2023 by Vesuvius-Dev
Changelog for DD50:
New:
New zone, outer walls, with two new enemy types
New sewer level + two new enemy types
First MidBoss, Cherry!
Preboss room, boss checkpoint system and doors implementation
Balance:
Bomba now cost 1/2 hp
Enemies can damage for more than one hp
Because of above, I've implemented a oneHitDeathProtection
Bomba CD increased
Misc:
An actual badly drawn cover
Templar core (player hitbox) always visibile on your character
added a warp zone in the starting room
re-implementation of SubWeapon Laser
Under the hood:
Explosions reworked, from triggers to raycast
(secret mechanic, superBomba now goes through walls)