Posted May 04, 2023 by Mabir052
Anthony Palermo - 5/4/2023
For this work we week, our team had planned to showcase our game at Full Sail's FPS event to get feedback from more than just our classmates and teachers. Due to this, we needed to get as much of the necessary UI elements fixed and removal of as much of the temporary text we had as a placeholder.
I spent most of the first half of this week working on doing just that. I went back into the Beastiary and changed all the text to more permanent descriptions of enemy abilities. I had to fix the necromancer's page as some of the changes made had not been saved and I made minor adjustments to each of the enemy pages.