Devlogs
In The Dark V1.1 Update Notes
It's been a few years but I wanted to go back and make some improvements to In The Dark so here you go. Hope everyone enjoys it!
Changelog for Version 1.1:
Visual:
- Adjusted shader material for water pools so they have soft edges and are more visually appealing.
- Adjusted visible bounds for all search lights to make it more obvious when you are about to be spotted
- Adjusted dust particle appearance, behavior, performance cost, and location within all levels.
- Improved appearance of non-electric puddles of water
- Improved appearance of falling rubble shadows
- Adjusted the post processing effects for the ending level to reduce overall brightness
- Changed appearance of the exit and entrance areas of each level
Gameplay:
- Removed and repositioned lights for the final level
- Reduced the damage received from drone light sources
- Redesigned level 7 "Privileged access" and level 13 "In Need of Repairs" to allow the player to exit areas which they could previously get trapped in
- Adjusted damage bounds and on/off intervals for lights to better fit each level
- Made lore terminal areas easier to find
- Redesigned level 20 "Too Many Choices" to reduce walking distance between major locations
- Added wall marker for lasers to make it possible to see their location when they are turned off
- Increased strength of base barrier to withstand direct light for longer
Performance:
- Adjusted fade distance and strength of all lights in each level to drastically improve performance and area lighting
- Adjusted all existing sprites to reduce triangle counts
- Made code improvements to parent and child instances of light variants to reduce performance drain.
Bug Fixes:
- Fixed an issue that allowed you to spam the animation for viewing a lore terminal
- Adjusted sprite render layers to fix issues where certain ground details would appear above other sprites incorrectly
- Fixed grammatical issues with ending screen
- Fixed issue with green key door on level 20 where it would open into the wrong position
- Fixed issue with some lights which would not change their material properly when turned off
- Updated level transition texts to fix grammar errors and improve clarity.
That's everything. Please give it a try and let me know if you notice any issues or have suggestions for future updates!