Posted May 03, 2023 by lucynicodemus
My intention is to create a complex narrative where the majority of player choice involves how much knowledge is collected as the story goes on. The player's choices then affect further choices down the road and end up collecting into how much of the final monologue of the story is complete (final monologue to be implemented later). I'm finding that in order to create all of these choices, I am implementing a lot more technical skills than I first thought I would need. So the game is turning out quite a bit more complex than I initially thought it would be.