Devlogs
Spring Fashion
Posted May 02, 2023 by Jay
Costumes are back!
New Costumes: 16 Monsters have new costumes to unlock. When you start a run with a monster that has a costume they will provide you with a little note describing how to unlock it. If you complete their quest, any future time you use them will have a 50% chance of being the alternate appearance. Monsters who have their costume unlocked will have a [c] following their name in the compendium.
- Now shields will always show some meter as long as there is at least 1.
- Seras’ Debilitate has been changed to Debilitating Bite. Which now counts as an attack +100% Int, and applies the same debuff. No longer stacks.
- Seras’ Hydrastrike now causes Debilitating Bite to hit 2 additional random targets.
- Chikia’s Synchronized Assault has been replaced with Pack Leader. At the start of battle Chikia gains 20% of each other ally’s Int, and gives them 10% of Chikia’s Spd.
- Updated Mudgill’s Thrash to better interact with other attack items such as Giant’s Shortsword and Circlet of Acuity.
- Mabek’s Dying Breath now treats Mabek as the source of the damage.
- Krog’s Chorus now treats Krog as the source of the healing
- Bonebiter now has a buff display to track stacks, and merged ones add to the same total to trigger the damaging effect.
- Fixed a bug where when there is no save, it could create a default one missing data under certain situations
- Fixed a bug where sources of +% Stats could permanently change your stats
- Fixed a bug that caused Ignite to ignore defense sometimes
- Attacks targeting the same enemy that happen at the exact same time should now choose new targets if that enemy dies if one kills it before the rest resolve
- Fixed a bug when being defeated by Flayers
- Fixed Rune of Safe Passage being able to cause a game over if you were close to your wound limit
- Fixed a bug that would cause Curse’s buff tag to not disappear after battle
- Fixed a bug where the toy ball could get stuck midair
- Fixed a bug where choosing the [Retreat] option at the end of an infinite run wouldn’t save the Loop counter if it was a new best.
Additionally, this will most likely be the last patch for a bit, as I intend to work on a new larger version put on Steam! More info to follow