Hey, you! Do you find often find yourself in a pickle? Do you always find yourself stuck in a traffic jam during rush hour, every single time? Are you constantly drowning? Well, don't frown; there's a new mechanic in town!
Start any new round in this update, and you'll see a mysterious bar filling itself up underneath your dot:
What does it do? Well, whenever you end up getting yourself in trouble, just press spacebar:
Be careful, though! You only have a limited amount of time to boost, and it'll take some time to recharge. Use it wisely, and you'll definitely always be in control!
Patches
Players can press and hold spacebar for a temporary speed boost
Vastly improved client-side physics; there are no more slight inaccuracies anymore, especially in the Slammer map 😁
Big reduction in client-side code; even faster load times, if it hasn't been fast already!
Fix bug where the client thinks every room it joins is always in progress, resulting in the lobby never being shown
Use slightly different shades of green and red, for the spice of life
Don't draw visual elements that appear offscreen for big performance gains
Reuse same sprite to draw players for even more performance gains
Hide "toggle overview" option if the map fits on the screen
Fix missing dot in the time display at the top
Friction force when using the "friction" movement style now feels much nicer to play with / against
Main menu opens automatically upon signing in
Fix bug where deleting an entity in the editor by right-clicking it also causes the previously added entity to be deleted as well
Fix bug where color / spawn delay of portal / spawn in the editor is not updated in the UI when selecting it
Classic: Fix bug where running out of time causes the client to crash
Classic: Finish / exit indicator is a small triangle now, as opposed to a big, distracting arc