Devlogs
v1.2b Change log
- When a player changes their weapon, the new weapon now needs some time to start shooting (approximately half its normal cooldown time).
- Added a small dead zone for analog sticks.
- Fixed gamepads' D-PAD compatibility.
- Fixed a bug that allowed players to unlock weapons grabbed in previous level attempts.
- Fixed a bug that caused boss-health-based events to be triggered at a wrong time in Coop Mode.
- Various minor tweaks, fixes and performance improvements.
- Levels 2 now has 3 additional yellow ship enemies, so its maximum potential score has been increased by 600 (ignoring score bonuses).