Posted April 30, 2023 by telchior
#marketing
June is festival / showcase season, and despite being totally not ready for such things, I really wanted to apply. So we did! Here’s the rough “trailer” we threw together in a couple days:
So, the bad:
Then there’s the good. We were forced to build basic version of a bunch of necessary things very quickly, including:
We hauled ass through the weekend to make the first event deadline, which was for Future of Play. And… I now know that they rejected us. They’d gotten 450 applications for 15 slots, and in all honesty, our game was way too early in production to seriously compete.
Still totally worth it! Sometimes, having some outside pressure can help show you what you really need to be working on. And after spending a couple months of setup time just getting the basic evolving creature rig working, it was so satisfying to see some semi-functional gameplay.
Now we’ve finished applying for all the events that we’re on our list, so it’s back to “normal”. And I can finally pick back up with some stuff like these devlogs. Later this week I’ll post more about the evolve system.