Devlogs
Synthnostate: Agenda 2042 - WIP Demo 2 released
Just another early WIP dev snapshot. We have a long way to go.
Read more about the game in the intro devlog
Success? Failure? Thoughts? Interested in collaborating? Leave a comment below or at our current “home” https://www.minds.com/synthnostate
Change Log
- Change Log
- General cleanup
- Invert Y Axis setting (in Controls temporarily)
- Keyboard/gamepad menu selection
- Character screen: tab switching with pgup/dn or shoulder buttons
- Character screen: body/clothing colors, stats, gender, etc
- Dialogue with NPCs
- Update engine to Godot 4.0 stable release
- Fullscreen toggle [F11]
- Sky shader and day-night cycle
- Vehicle test (not yet drivable)
- Various other experiments
- Range attack mode (always active in this demo)
Plans for Demo 3
- Some quick cleanup & organizing
- Prototype level design & itemization
- Art assets and textures/materials to fill out the world
- Sound, music, and more character art (lower priority)
Now that I’m mostly done with experimentation, I need to settle into a productive art/layout routine to flesh out the world, atmosphere, and gameplay. I don’t want to kill too much time on coding or writing; it’s a case of “just because you can doesn’t mean you should”.