Devlogs
Demo V2.1 Patch notes
Gameplay
- Side receives adjusted to be 1.5x faster on recovery
- Set targets adjusted to be a little higher
- Jumping and footwork adjusted to slow down and stop at a later point
- Minimum spiking power adjusted for more freedom and control
- Serve and receiving bot now plays the hitting sound during ball spawn
- Net now slows down the ball when in contact (Might be buggy, let me know)
Bug Fixes
- Speed diving exploit fixed
- Menu and UI bug where spawning did not work as intended fixed
- Fixed power and jump bars not updating after changing values from settings
- "Middle blocker travelling the seven seas" has been tamed
- Fixed bug of the player getting stuck when side receiving
QoL Changes
- Sensitivity option now adjusted from a range of 100-1000
- Added left handed hitting under preferences
- Spike charging time is now adjustable in player settings