Posted April 29, 2023 by OctothorpeFSU
Author: Gabriel Alvarez
Issue-
The Seeker was able to hit enemies with his knife which would push them away. The Seeker was also able to throw knives through walls whenever they heard the player. Until now we had enemies that would attack the player from a distance and enemies that would chase the player down in order to attack them from melee range, but there were no enemies that would deal damage over time to the player or enemies that the player has to be careful around when killing them.
Fixes-
The Seeker's knife does not collide with enemies in order to prevent enemies from blocking their attacks. The Seeker's knife is also not able to go through walls anymore. To fix these last two issues, I added the Amaterasu, an enemy that when killed or close enough to the player will explode and deal damage to all surrounding entities based on their distance from the explosion. I also started working on another enemy known as the Corroder. The Corroder emits a poisonous cloud that deals damage to the player while they remain inside of it. The poison cloud also serves as a camouflage for the Corroder and will not disappear until they have been killed.
Added/Updated Items below-
Later Updates will add-