Posted April 28, 2023 by auranym
hi all, happy friday yet again! :)
it's kinda crazy that I've been doing weekly updates and devlogs for a month now, and it's even crazier that this still doesn't feel like a routine! I just gotta keep it up I suppose.
like I suggested last week, this update is mostly focused on the visuals. I added a ton more decorations, and I greatly refactored how decorative sprites are placed within the cave. before, it was a single big function that did it all, and it was not fun to edit. now though, every single step in decorating a cave -- picking the type of decor, checking if it can be placed, trying again with a different sprite -- is in its own function. as such, I can tweak each one depending on the type of decor, giving me more control! for example, stalagmites have a higher chance of being large. so in general, this should speed up development for new types of decorations in the future!
~
new features:
- stalagmites, stalactites, and stalagnate decorative sprites
- more variants for jagged rocks/pebbles
questions for feedback:
- thoughts on the decorations so far?
- how does the player "feel"? do jumps, wall-clings, and wall-jumps feel fair? is the movement speed right for the size of the screen?
- at any point, were you unable to reach somewhere? if so, please share a screenshot that includes the seed!
todo:
- improve how decorations are placed, relative to each other
- more decorations! some parallax, plants, light sources