Devlogs
Prototype 7
Changes since Prototype 6
New Content
- Added a Max Health Upgrade.
- Added a Health Bonus Upgrade.
Gameplay & Balance
- Waves have been rebalanced. The difficulty curve is less exponential, earlier waves are a bit shorter and the game is somewhat balanced for 12-13 waves (around 12-15 minutes of gameplay).
- Decreased number of XP gain upgrades from 4 to 3.
- XP to level up has been increased from 1+1LEVEL to 2+1LEVEL
- Upgrades to balls’ speed and damage now apply to balls that were already launched.
- Upgrading a normal ball to a special ball while it was generated but not yet launched will change the already generated accordingly.
- Health Bonus now drop down faster.
- Wave Clear text time has been lengthened a bit.
- Improved the way balls collide & reflect on the paddle’s sides.
Graphics
- Added Hearts to display Health. It’s not perfect and probably not definitive but better than a simple text.
- Added a VFX upon Bricks being destroyed.
- Added dedicated VFX to special balls’ deaths.
- Added a ‘Revive’ VFX to Second Chance Balls.
- Default Ball Hit VFX is a bit smaller.
Other
- Fixed Double Damage Ball not working properly.
- Fixed Cooldowns being wrongly displayed between waves.
- Fixed Balls getting stuck in walls under certain conditions.
- Fixed Level Up Screen not closing properly if you had multiple level ups at once and ran out of upgrades available.