Devlogs
Resolution Fixing and Items!
Major Updates:
- Attempting to fix the resolution issues that have occurred with the game and for the most part have been successful. Still some issues that occur with bounds and a few movement speed issues that need to be addressed.
- Added Items to the game. These items will eventually be buy-able through in-app purchases or whatever you want to call that for Windows (probably free on PC, but earn-able.) The items are persistent so they will be available for use in each game you play if you buy them in other games.
- Capsule Crashers mini game received a major overhaul and the player will now be dealing with 2 full lines of caps that go in inverted directions up/down based on mouse position.
- The mini game also has its own bonus power-ups that when hit buy a capsule, will give the player some sort of bonus depending on the type of power up it is. There are 3 types currently: Time boost, point boost, and extra capsule.
- Time boost raises the time to fill by a certain amount of time to help you finish before the time goes negative.
- Point boost is pretty straightforward, gives you extra points.
- Extra capsules sends out a random number of extra capsules to help break caps faster.
Minor Updates:
- Scoring has been overhauled to better reflect the importance of each prescription your filling and to help make players feel more rewarded.
- Rogue Vials mini game now has a combo booster to help make the mini game easier and faster to complete. By hitting the boss vial more consecutively and consistently, the player will create a combo on the vial that when hit enough times, will make the boss vial lose health faster.
- Tablets in the mini game Catch-A-Tab, now more consistently collide with the blockers
- The image and color for the Catch-A-Tab tablets has been changed.
- The UI has been changed and moved around to better showcase the importance of each UI element.