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Club Update - Second Development Milestone Reached!

Freshmen: Physical Education
A downloadable game for Windows, macOS, and Linux

I'm very happy to say I just released the second in-development build for the Club Update over on Patreon, meaning we're one step closer to the full, final release!

This update is a long time coming, but I've now finished the full Isaiah storylines as well as a fun solo path through the evening at the club, joining the Alex and Griffin story paths added in the last dev build. There are also 16 new CGs to unlock, including a few that are much more explicit than the CGs in the last dev build...

What's left on the plate are three hookup scenarios that could potentially end the night at the club, as well as a storyline for Asher. I'm beelining towards the finish line, while of course trying to maintain the same quality while working as a solo (and freshman!) developer.

This dev build is available to Senior & Graduate Patreon patrons. If you're a Senior or Graduate, or would like to become one, this link will take you to the post with more details:

Dev Build 0.1.5.2 - Club Update - Isaiah & Solo Paths

Other news: A new Connor is on his way...

If you haven't heard yet, I am working on a new model for the game's main character, Connor, that will be coming in a game update after the Club Update is released.

There are a number of reasons for this, but the biggest one for me is that Connor was the first model I made for the game, and his edges are rough. It's very, very hard to light and pose him to look good, which means each CG I make featuring him takes a long time to create. Since he's going to be in virtually every CG in the game, that's not the best attribute to have, and it's a big contributor to how long each release takes to finish.

I've been sharing early versions and revisions of the potential new model on Twitter and on Patreon, and I'll be sharing many new images of the model on Patreon within the next few days, where I very much welcome feedback. The excellent comments I received when I shared the first version helped shape him into feeling much more like Connor.

I'll have more details on that in the future, but in the meantime here's a render of the current model. This isn't necessarily the final model, but he's a good representation of what I'm going for. 

That's what I have for you today! It's been a long time between updates for a variety of reasons, but I hope to be able to pick up the pace in the coming months, especially once the Club Update is finally completed. Thank you for following along - I can't wait to share more content soon!

- Danny

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