Devlogs
Update #7
HammerA downloadable game for Windows
ADDED
- First iteration of the BRANCH mission type
- Accessed by setting the mission's ENEMY variable to BRANCH
- WARNING! Change the MAP LENGTH to any setting other than UNLIMITED. Otherwise, it will probably freeze.
- In this mission type, waves are randomly assigned to blocks other than the first
- You can choose which wave to fight by using the assigned exit
- Approach an unlocked exit in order to see a preview of the wave the exit will lead to
- Current missions are just the existing wave battles but "graded" according to difficulty
- There will be a variable spread of difficulties for every block
- Health and Armor will no longer refresh unless you finish the RALLY POINT mission
- DISCLAIMER! This mode is heavily unbalanced and is mostly just a test for the systems
- Some waves may be too hard to complete without in-between-wave full restores
- BACKPACKS are now functional
- MANEUVER PACK allows you to dash upwards
- ASSAULT PACK gives your dash a starting impulse
- DYNAMO PACK cuts all booster-related drain costs by 25%
- Weights have been adjusted in accordance with the perceived utility
- Current backpack functions are still placeholder and subject to change in later updates
CHANGED
- Booster drain values have been adjusted upwards to accommodate the Dynamo
- Leg and Booster top speeds are no longer affected by weight
As always, looking forward to feedback! Thanks for sticking around!