Posted April 27, 2023 by 404 found
Changelog:
- Component Changes
- Reduced crafting cost of interference plating
- Made healing rays capable of auto-firing
- Made the vanilla fortification and frontal shield modules capable of auto-firing
- Made Fusion Cannon projectile not collide with other projectiles
- Gave names to these formerly AI only components:
- Medium Repair Ray
- AI Heavy Vampyric Ray
- Tweaked velocity of some projectile based weapons
- Bombardment Cannon: 24 -> 18
- Thrasher Cannon: 18 -> 13.5
- Thunderhead Missile: 16 -> 12
- Added the Ionizer to the Kor Sestor
- Halved healing power of Medium Repair Ray
- Ship Changes
- Tweaked some Ka'het builds
- Remade Automata builds to account for the reduced size of some outfits
- Made the 2vet Heliarch Punisher not have instant repair and regen
- Fixed bad faction assignment for Ka'het and Coalition Civilian starbases
- Fixed empty builds for the Courier
- Increased speed of Strong Wind veteran versions slightly
- Added the Blizzard to the Wanderers faction
- Added the FO Detainer and FO Ionizer to the Kor Sestor
- Nerfed the FL 14
- No longer has almost as much firepower as larger drones
- Renamed Doomstar to Object 279
- Renamed some Heliarch ships
- Tech Changes
- Added tech for Small and Medium Repair Rays in the Unknowns and Empire tech trees
- Rearranged Heliarch tech tree to not be as top heavy
- Other Changes
- KIV 750 and Model 1024 quests now correctly drop builds with unlocked superweapons
- Fixed issue with KIV 750 and Model 1024 encounters appearing on incorrect places
- Added a number of faction missions
- Pirates: destroy Merchant convoy (payout: various minerals)
- Pirates: destroy competitors
- Syndicate: cull pirates
- Hai: repel Unfettered Hai attackers
- Remnant: drive off Exiles raiders
- Wanderers: defend against Automata ships
- Heliarchs: provide Yottrite (payout: 1 million credits)