Posted April 26, 2023 by Zeke Lionhart
#update #development #changelog
Oh boy, this one was hard. While I know a little about how to animate, this was the first time I actually worked in depth with Unity's animation system, especially with bone rigging. So many challenges on the way, more so when dealing with the trebuchet's death animation. While there are a few improvements I could do here and there I'm pretty satisfied with the end result, I don't really feel I feel to improve these animations further since that is not my focus.
I also tried messing a little with shaders so I could make a responsive angle meter for the Fireball, but since I never touched this before, it proved to be much more difficult than I imagined. I decided to leave it as a static sprite like both Lightning Strike and Stonewall, though I think I'll revisit this later on - rebalancing the Fireball's angle limits will be a pain otherwise.
I also gave up on making art for the pause menu and GameOver screen for this update. I've spent so long working on art that I feel pretty tired of it, besides that's definitely not my priority right now. I need to get on with sound so that I can work on making some levels to wrap up a release version.
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