Devlogs
Update - 0.6.0
Added
- Add lobby! This will be the entrance point to the rest of the game, and where
you will be able to buy nanogames (and more in the future), or just talk with
the staff (position that for now is solely occupied by a lovable placeholder).
- Add option to pick a specific control type in the control settings.
- Add tutorial section to the arcade menu.
- Add help button to the search bar in the nanogame selection screen, which
shows a popup explaining the search features. This should hopefully make them
more discoverable.
- Add asynchronous shader compilation for the desktop. This will help avoid the
micro-stutters that occur when particles appear for the first time.
- Add Dutch translation (thanks to Vistaus).
- Add keyboard shortcut (“/”) to quickly focus the search bar across menus.
Changed
- Change the initial quantity of nanogames given at the start to 6. More can be
bought with tickets in the new lobby.
- Allow binding the joysticks in the control settings.
- Make nanogame inputs use the left joystick by default when using a joypad.
- Nanogames:
- Anagogic Clock: Allow a margin of error of 1 minute in both hour and minute
hands on all difficulties.
- Buzzing Lunch: Vertically increase the tongue’s hitbox to avoid potential
cases where collisions won’t register on higher speeds.
- Take into account the joystick deadzone on some areas.
- Make use of multithreading when switching scenes and loading nanogames (if
the platform allows it).
- Hide pause button when using a joypad.
- Add best scores that haven’t beat any previous ones if there’s still space in
the statistics screen.
- Keep popup dialogs centered when the screen size is changed.
- Stop the community nanogames warning from appearing at the start when
community nanogames were enabled before.
- Better center status icons in the nanogame HUD.
- Give a more subtle appearance to the nanogame description panel in the pause
screen.
Fixed
- Fix overuse of VRAM.
- Nanogames:
- Countin’ Candy: Fix one of the answers sometimes showing a less than 1
value in difficulty 3.
- Woozy Chomper: Fix Woozy’s body segments still moving once the nanogame is
over.
- Fix actions from joypad inputs and touch buttons not triggering if they were
held before a nanogame is listening for inputs.
- Fix cases where a selected nanogame button couldn’t be pressed when using the
randomize feature in the nanogame selection screen.
- Fix search bars with text changing size when the window is resized.
- Fix rare, yet insistent bug in the nanogame selection screen when typing too
fast, again…
- Fix best scores not being updated if a new one has the same points as the
others.
- Fix being able to pause just as the gates in the nanogame HUD close at the
start, which caused problems with the music.
Files
Android 49 MB
GNU+Linux / *BSD - 64 Bits 42 MB
GNU+Linux / *BSD - 32 Bits 42 MB
macOS 54 MB
Windows - 64 Bits 40 MB
Windows - 32 Bits 40 MB
Godot Resource Pack (PCK) 29 MB
Source Code