Posted October 16, 2018 by StudioVR
Heyo, Dave with StudioVR here with a quick update. Today's build is further focused on refining the fine details of vehicle physics and interactions. We've also slapped in a bit of work on lighting and performance optimization as well and on top of that I (hopefully) fixed the steamvr support that I managed to break in 0.2!
P.S. If you look closely you might just find a few easter eggs from the full game that have made their way into the testing build as well!!!