Devlogs
v0.3.0 - New Tutorial and Main Menu
Posted April 25, 2023 by Luicel
Additions
- Added the Introduction level, also known story-wise as the First Confrontation.
- This is essentially an updated and significantly better tutorial level.
- I originally wrote five times as much content under this bullet point, but to summarize: this level still needs a lot more work done to it. The overall presentation and sequencing are subpar. Tons of polish is to follow. But it’s pretty neat even in its current state.
- Added 2 new phases to Carefully Guided.
- These play around with the concept of grabbing the platform from underneath it, effectively limiting you to controlling the levers with only one hand. I think its execution is pretty neat.
- These are now phases #6 and #7. The previous phase #6 is now phase #8.
- Added a checkpoint system to Carefully Guided. Some phases have checkpoints now while others don’t.
- Added a save progression system.
- The game now recognizes what levels and phases you have completed.
- If you close the game in the middle of a level and click to play that level again, you will be presented with the option of resuming the phase you left off at.
Changes
- The main menu’s UI has been completely overhauled. It now looks fairly clean!
- Restructured the layout of Unison phase #6. The second half should be reasonably easier to complete now.
- Necessary moving grabbables will now only move once a player grabs onto them.
Removals
- Removed and scrapped the Tutorial level. It has been replaced by the Introduction (1st Confrontation) level.
- Temporarily removed screen fade behavior representing health. This system needs to be reworked and will be re-introduced at a later time.
Fixes
- Made moving and rotating objects reset their positioning on phase reload. In general, this system was completely rewritten and should feel better experience-wise.