Posted April 24, 2023 by RasahAlune
Well hello there again!
As said last week, we have been once again hard at work. This week we made some significant progress in not only art, but also gameplay! Which is, as you can imagine, exciting news! So let's get into it.
We discovered some bugs when playtesting for the FOW shader. The shader is very glitchy and when played in fullscreen mode, it is of center. After trying for hours we still have no working version.
The artists are currently working on the HUDs and the pauze menus and we hope to have finished them by next week.
We added a bunch more props to the scene to really bring it to life too!
Current build has a decent part of the gameplay features like patrolling guards, hackable objects and hacker UI. Almost all smaller props were switched from blockouts into production versions. Lighting is in the process of being redone. The spy character now has animations. Navigation mesh was adjusted so that guards can pass through 2 unit wide passages like cubicle entrances. Floors are being optimized.