Posted April 28, 2023 by wilkgames
Day 10 (final day) of the game jam.
Had a friend test out the game and found a couple of bugs that were luckily simple enough to quickly fix.
Polished up the levels and added particles systems to simulate 'fog' in them.
Made a KO animation to make it more obvious when the player gets KO-ed.
One of the feedback received was that the 'marked' debuff is not clear in terms of what it means or how it works. I've made it so that when players first get debuffed, some info pops up to explain what happens.
Finally, added a cutscene! It's pretty short, but I hope it does give players some insight into what the game's about.
And...gameplay trailer!