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Monday Update #88 | Adressing the Feedback

Covenant of Morn
A downloadable game for Windows, macOS, Linux, and Android

It's been quite a while since the last Monday Update, but now they are back as  development returns to it's usual cycle. In this very first installment I want to talk about the feedback I got for Version 0.1 and how I really struggled with it.

First of, I want to preface this post with the disclaimer that I really struggled to find the words for this Monday Update. It might be a bit disorganized at points and I might repeat myself or explan things you might find redundant. Now, let's get to it. I was expecting people to love Children of Morn right from the get-go. Some people might read that and think I'm an idiot, but it is simply the best and most advanced work I've ever done. The graphics made a big jump, the animation improved, the sound is much more detailed, the music is really interesting (in my opinion even great), the writing got better, I even have specially recorded moans for the girls. This game is the peak of my current ability and I thought people would see that and love it. I don't think I'm overstepping when I say that, at least technically, it is one of the highest quality games in the adult game scene. Even though it is no more than a prolog.

But I was wrong. At least partially. People did love it, I got many positive and excited messages, much more than I got negative ones, but I was careless and dropped my guard. Usually when I read feedback, I keep an emotional distance. It makes the positive feedback less rewarding, but also keeps the negative feedack from hurting me, this time I got overexcited and the negative feedback hurt, badly. 

I'm not really interested in addressing everything individually. I'm not one for whining when it comes to bad feedback, but I do have to say some things about it this time, because I felt a disconnect that I didn't have in the past. I expected some people to hate the new game, I expected people to be annoyed by the hundred open questions, I expected people to dislike the witch and her pact, but I didn't expect people calling the game average or not even playing because they are afraid the entire game is focused on femdom after 30 minutes of gameplay in a project I'll be spending 2-3 years of work on. And I didn't expect a bunch of 1 star reviews for those very reasons.

Now, I'm not pleading for anyone to change their review or opinion of the game. If you don't like it, that's fine with me. If you think it's just average, that's fine with me. If you don't like the MC being called a "servant", that is absolutely fine with me. I know that Children of Morn won't be for everyone and that is fine. All I want, is some patience. To all the questions I received, all the negative and positive criticism, I can only say, wait for future updates. I'm pretty sure that most things are gonna clear up, that your issues are gonna be addressed and if they aren't addressed in 3-4 updates, than you might simply dislike the game for good and I'll have to go back and start making changes. But for now, I say patience. The plot for Children of Morn is already written out in it's entirety. And like Enna warned when she offered the pact, I can't tell you what exactly you'll see, but I'm convinced that this game will become my best work yet. We'll have to wait for a few years to see if I was right or wrong : D

PS: I did see that the majority of feedback was positive and I thank you very much for it! I don't like focusing on the negative too much, but this time felt like a special occasion to me.

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