Posted April 24, 2023 by Mahelyk
Hey there! These last few days have been a bit busier, so the change-list is kind of a bunch of random things I've been putting off. I did tackle some more bigger systems, like the bathroom minigame, food bar, and other game loop focused things.
V 0.06
-Started Greenhouse design
-Found and fixed Goober Hole
-Added food bar mechanics. You can drink sodas and eat hotdogs to raise food.
-Added trash from drinking soda
-Goober now can see and eat trash, he likes it
-Added health
-Added taking damage from lack of food
-Disabled using some things if player is too tired
-Added game over screen
-Disabled some things if too hungry
-Sprinting burns energy faster (about twice as fast)
-Added toilets and the need to use them
-Modeled the the first version of the rover
-Worked on level design