Devlogs
Post-Jam Release
Bevy Jam 3 is over! Congratulations to the winners.
I'm pretty happy with how UNDEFENDED performed, although I'm a little disappointed that I didn't at least try to justify the existing gameplay mechanics with regard to the theme. I feel like I threw away half a point there for no good reason.
Thanks to everyone who came by and played and gave feedback. This release fixes a bunch of small issues that you may have encountered while playing.
- Preload pipelines to prevent stutter after pressing play.
- Fix tower feeding not working at apex of jump.
- Preserve the player's orientation when they fall off the map.
- Make item collider slightly more forgiving.
- Align item probe z height with item center of mass, making them even more forgiving.
- Increase parallax effect in starfield.
- Fix ammo counter and spawn timer labels appearing on top of other UI.
- Readability tweaks for upcoming wave UI.
- Use "--" for wave timer display when no more enemies are coming.
- Don't allow right click on canvas to prevent sticky inputs when showing context menu.
- Fix "bad sound" playing when pressing interact while not carrying an item.
- Fix excessive speed when moving diagonally with keyboard.
- Adjust max speed / jump height to make up for above.
- Fix player being able to jump on top of item pickups.
- Show item name on label for first spawn.
- Switch to unreleased bevy_rapier with working debug lines.
- Lots of cleanup / refactoring with the intention of supporting local multiplayer.