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Devlogs

Post-Jam Release

UNDEFENDED!
A browser game made in HTML5

Bevy Jam 3 is over! Congratulations to the winners.

I'm pretty happy with how UNDEFENDED performed, although I'm a little disappointed that I didn't at least try to justify the existing gameplay mechanics with regard to the theme. I feel like I threw away half a point there for no good reason.

Thanks to everyone who came by and played and gave feedback. This release fixes a bunch of small issues that you may have encountered while playing.

  • Preload pipelines to prevent stutter after pressing play.
  • Fix tower feeding not working at apex of jump.
  • Preserve the player's orientation when they fall off the map.
  • Make item collider slightly more forgiving.
  • Align item probe z height with item center of mass, making them even more forgiving.
  • Increase parallax effect in starfield.
  • Fix ammo counter and spawn timer labels appearing on top of other UI.
  • Readability tweaks for upcoming wave UI.
  • Use "--" for wave timer display when no more enemies are coming.
  • Don't allow right click on canvas to prevent sticky inputs when showing context menu.
  • Fix "bad sound" playing when pressing interact while not carrying an item.
  • Fix excessive speed when moving diagonally with keyboard.
  • Adjust max speed / jump height to make up for above.
  • Fix player being able to jump on top of item pickups.
  • Show item name on label for first spawn.
  • Switch to unreleased bevy_rapier with working debug lines.
  • Lots of cleanup / refactoring with the intention of supporting local multiplayer.

Files

  • undefended-linux.zip 20 MB
    Version v0.2.0
  • undefended.dmg 18 MB
    Version v0.2.0
  • undefended-windows.zip 13 MB
    Version v0.2.0
Download UNDEFENDED!
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