
Posted April 23, 2023 by aiyujellies
ID:NULL is finally out! I finished up the submission build for my semester-long project for my Writing for Games II class.
As written in my game summary, ID:NULL is an interactive narrative with a hint of suspense, cyberpunk, and urban dystopian fantasy. You play as Zero, a fixer for hire, over the span of 3 in-game days. With secrets abound and agendas afoot, where will you emerge, when all's said and done?
This is my longest published Twine project to date (roughly ~9400 words and 84 passages). My goal with the story is to leave the mystery solving in the hands of the players rather than explicitly stated within the story. In each route-specific ending, you're meant to get a piece of Zero/Yulia's past to carry on into your next playthrough.
For the full build of the game, there are going to be a total of seven endings: three through Venus' route, three through Wren's route, and one that can be achieved in both. However, as of the submission date, Wren's route is not available. Venus' route is complete, and there are three different endings the player can get.
Some general things I learned from the overall experience:
In my original notes, I planned to have the time span over the period of a week, but I had to trim down the scope due to time limitations. Revisions and the possibility of extensions on the main story are in the plans for the future. I hope to revisit this, clean up some of the variables, and add more choices and character interactions for story coherency.
Anyways, enjoy ID:NULL. :)