Posted April 22, 2023 by CrunchyBug
The main purpose of this game was to experiment with new ideas and programming concepts, such as scriptable objects, handling lots of
communication through scripts, and building a more responsive UI. With all of the bugs I've encountered making this game I have learned so many useful methods of troubleshooting, gotten stuck with no idea how to fix an issue, and really put my creativity to the test. I set this game up to have scripts that are configurable to enable the developer to easily balance out any variables for gameplay. I initially wanted this game to be a casual Idle game that just raises bonsai trees, and while learning new skills also keep the game feeling like a fully developed game with no loose ends.
I would definitely love to add saving to this game however since I was experimenting and just coding spaghetti, adding saving would mean refactoring the entire codebase and that would be very time consuming at this early stage of my personal development. I figured to fix the bugs, and add small features like the watering indicator to keep myself sharp and finish this game so I can move onto the next, since this game isn't made to generate income, I'm not worried about the cheap graphics as much and ability to save, but If I could have the opportunity to , I would have made or gotten better graphics.