Devlogs
Kröl version 0.03 ! Added poisons, torches and enhanced lighting system
Gameplay changes :
- lighting of rooms according to the player's angle of vision
- added a characteristic for the player's vision (increased by 1 by the "Mental" attribute)
- added 'Torch' cards to increase the player's vision
- added 'Scroll' cards allowing to cast spells (Lightning, Teleportation, Door Opening, Trap Detection)
- some NPCs (scorpions...) can poison the player, decreasing his vision or speed
- added "Antidote" cards to stop the effect of the poison
- added level 5 (new environment)
Interface changes:
- added introductory text at the beginning of each level
- added level title in the interface
- added an @ to mark the player's position on the map
- inventory slots can hold up to 4 scrolls
- added modifiers (effect of potions, poisons...) in the character sheet
Graphic changes :
- integration of a fade to black between rooms
- added transition backgrounds between levels and at player death + fade effect at player death
- reduced wall opacity when an NPC is placed behind it (if it is supposed to be visible)
- added an option to adjust the brightness