Posted April 19, 2023 by Kiran M.
My team’s goals were to follow up on the feedback we received about our game, and to fully implement the Multiplayer mechanic to our game. I also personally took the responsibility of creating the Game Design Macro.
The Game Design Macro was created, and we were able to implement multi-player into the game. We also added a mechanic that fixed one of the concerns we had from the feedback.
Our goal is to implement the power-up mechanic into our game. We also plan to fix the bugs in our movement code.
I created the Game Design Macro and coded the movement.
I will continue to work on the movement code so that it works exactly how we want it to work. I will also try to implement the power-up mechanic as best as I can.
I will need to learn about the different ways to make things move in unity so that I can find one that best suits our game.
We were playtesting a digital prototype of our game. This prototype was one player.
We wanted to learn how well the current movement code was working. We also wanted to learn if our current level design was complex enough.
Our play testers were our classmates, they represent our target audience.
Lots of people got themselves stuck in places. This was unintended, so we made note of that. We noticed that people didn’t really have to pay attention to both sides of the screen like we intended for them to do.
We asked them about the level design. We wanted to know if the level was interesting enough to go through.
We received a variety of feedback. Some people suggested that we change the color scheme of our game. Most people said that they really enjoyed the concept. One person told us that they didn’t have to focus on both sides of the screen when playing.
We learned that our movement code still has problems. We feel like the current color scheme of our game works so we won’t be changing it at the moment. We have decided to add a new mechanic that will hopefully force the players to pay attention to both sides of their playing area.