Devlogs
02. All known issues now fixed
Dear players,
Here´s a short follow up to yesterday's devblog:
The remaining error messages (along with all other known lesser issues) have now also been resolved in demo version 0.27.01, which I just uploaded.
Here's the full list of changes compared to version 0.27.00:
- Fixed small issue where one early staircase may appear prematurely
- Fixed placeholder text on left statue in the entrance room
- Fixed a few typo's
- Restored missing “secret” sound – Never encountered that Gamemaker bug before.
- Fixed collision error between items spawned from flying enemies vs collision grids
- The game now shows the gamepad controls in the text engine if you have a gamepad plugged in
- Skeletons now have the shocked soundeffect when they discover something missing
- Flipped the hitswitch visuals for more intuitive puzzle
- Fixed shield showing up on the first frame of the dying animation
- Slightly lowered volume when breaking containers
If anybody still runs into issues (either big or small), just let me know and I'll get right on that as well.
With kind regard,
Martijn