Posted April 18, 2023 by xyndall
#update
so i missed day ones devlog but better late than never. (quick recap) yesterday I had my first person character setup and my monster ai setup for pathfinding and chasing the player and also quickly modeled and textured a sledge hammer (that i might redo since it kinda suck rn) and a flashlight.
Today -
notes -
i normally spend 3-4 hours each day on this project, im happy with my progression but i feel like i should have more by now, especially since i started the game jam a day late.
im not entirely sure how im going to do the lighting, i dont know if i should solely have the flashlight as the only source of light or have some lights in the scene( im going to need playtests and feedback for this).
i want to have a randomly generated maze everytime but i dont know if i have the time to learn and create this so it might need to come later.
The sound is probably the most important thing so ill put all my focus onto that once i have most of the base game stuff done and ui.
im not sure if it will be worth creating settings like mouse sensitivity, i probably will as they dont take too long but they will be the last stuff i add so im not sure if i will have time.