Posted April 17, 2023 by RasahAlune
Well hello there again!
It's been a couple of weeks since we made an update, but now that we are back from easter break we are ready to go at it again!
We have been making some progress on assets, we have a character model now and we have been working on the level! So let's get into it and see what we've done.
We also added new models to our game to add personality and achieve our chosen sci-fi setting. Some of these models include cubicle walls, a coffee table, and an armchair. The loveseat from the previous time also got its textures. Slowly the scene is being dressed and it's all coming together. But there is still plenty of work ahead. We are glad though for having thought about 'automating' a part of the texturing process by making a template file for all the post-processing work. It saves so much time and results in a consistent style.
So far we've reimplemented 90% of the blockout map from the research stage and upgraded half of it to a draft production stage with our new assets. Work is being done to reimplement gameplay features using C++.
Gotta skitty, see you next week!