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Game Concept

Sh.A.M (Shift And Move)
A browser game made in HTML5

OVERVIEW:

Working Title:

Game Name: Sh.A.M (Shift And Move) (get it like shifting gear in the car)

 

Concept Statement:

All kinds of bad guys are coming to get you and you must defend yourself! Your skills are in question! You have a car and a gun, show off your drifting and shooting skills! Use powerups to improve your maneuverability and shooting to last even longer against the onslaught! Become the drift king!

 

Category/Genre:

Action adventure: Run around and shoot in a fantastic world! Every game has this its fine.

Bullet Heaven: You will be shooting A LOT.

Arcade: One significant level with simple controls and a short gameplay loop.

 

 

Concept Creation Process:

I was playing vampire survivors while listening to initial D. I hadn’t seen car/drifting movement used in the bullet heaven genre and I thought that the controls themselves as well as the gameplay loop would be relatively simple to implement, resulting in a simple gameplay core that could be easily built around to make a fun and exciting game. I decided to have the player shoot out of the car's sides as it would encourage the player to use the drifting mechanics to their fullest potential to line up shots. I wanted the title of the game to be a clever acronym and after a bit of thinking I landed on Sh.A.M (Shift And Move) as it allowed for a relevant gameplay title and also allowed for a potential plot (involving falsification) later down the line if time is available.

 

Audience and Competitive Analysis:

Potential competitors are Vampire Survivors and its derivatives; however, the drifting and sideways shooting mechanics should give the game a unique enough identity this will make players' movement significantly different from the enemy movement as well as create an asymmetric gameplay loop thus separating the game from others in the genre further and giving it more of an identity to stand on. It also bears a small similarity to driving games with its movement mechanics but not so much so that it will have to compete with other games in the genre. The potential for a theme may also set it apart. The use of powerups as opposed to a leveling system will also set Sh.A.M apart from vampire survivors.


Target Audience:

The target audience will likely be people who what a more fast-paced and skill-intensive version of vampire survivors. As such it will cater more to the players who want skill-based gameplay, fast and fun movement and flashy effects and combos.

 

 

 

GAME TREATMENT AND CONCEPT ART:

 

 

One potential powerup will be side-boosters that upon activating will spin the players' car around allowing the player to rapidly change their shooting direction ad also smash into enemies. Another powerup may be one that briefly makes the players' vehicle invincible so they can plow through enemies letting the player see how many enemies they can get in one swoop while letting them play with the speed. One more power-up could allow the player to shoot in all four directions at once, giving the player an opportunity to clear the screen more easily.

To keep the player engaged with the gameplay a scoreboard and combo meter will be implemented so that players can see their skill pay off in a tangible way when they kill multiple enemies or do something else stylish. If there is time, small touches like cool particle effects and flashy bonuses will be added to help keep the player further engaged.

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