Posted October 13, 2018 by Haruspex Games
A very quick update today as this sprint has been 100% boring ‘building the foundations good and strong so those nice decorative columns don’t collapse the moment they’re built’.
During this sprint I’ve been essentially rebuilding the game from the ground up. As I’ve said before, I learnt a lot about using Ink, and general game design while making the The Red Market prototype. And after I finished I looked back and saw a bunch of little mistakes I’d made that, while not affecting the game in its current state, would most likely cause headaches further down the line.
So, for this and the next three sprints I’m going to be focusing on (a) rebuilding the game from the ground up with an eye to keeping everything nice and clean and future-proof, and (b) building and testing all the game’s new mechanics and systems. These new mechanics and systems are:
After that (which should take us through to the middle of December, at which point I’ll take a holiday), I’ll get to work on implementing the new monsters and storylines. These will take up the bulk of the rest of development, and we’ll start with The Bishop-fish – a fabled fish-bodied, man-faced sea creature with the power (but not necessarily the inclination) to grant wishes.
Until next time – thanks for reading!
Nick