Posted April 16, 2023 by Paul Herve
We’ve returned from Pax East! And we got a lot of great feedback both from watching, and talking with players from the event. The 0.48.2a patch is exclusively focused on integrating the first pass of these changes, which primarily relate to simplicity and ease-of-use.
In the Creature Editor, I’ve refined some of the more recent changes to the part and upgrade shops, to make the system feel more streamlined and simple, but to hopefully retain improvements focused on assisting new players in discovering the potential of upgrading their genetics.
In the gameworld, the first set of improvements are focused on the camera system, which was still causing a lot of trouble for players, especially when attempting to interact with objects in very close proximity.
More refinements are coming. With a major upcoming change being the removal of the nest-start mechanic, which is not used anywhere else in the game, requires players to age up to maturity before breeding, and was a source of confusion for many new players. Additionally, I’ll be spending even more time streamlining the species editing process, and am currently planning on improving the cart, buying, and undo-redo systems for improved usability.
The next steps for Adapt have become extremely clear; with my focus doubling down on the upcoming progression features, as easily the #1 request from players was more systems for guidance and direction during play. These systems will ultimately be supported by further enhancements to the interaction system, and the addition of more complex social interactions such as herding and competition for status / mates.