Posted October 12, 2018 by Checkmaty
A quick update to improve balancing for the very overpowered Templar hero, especially his healing ability. Also included is a work in progress building upgrade system.
v0.861 Change Log:
-Increased cooldown of Templar's Healing Light ability from 120 to 180 seconds, reduced healing amount from 100 to 50, and reduced area of effect by 25%.
-Increased cost to recruit Templar from 1500 gold + 100 food -> 3000 gold + 150 food.
-Reduced Templar health from 500 to 400.
-Woodcutter's Hut, Stone Quarry, and Grain Farm can now be upgraded to increase resource production.
-The Lord will now not get stunned when hit while performing the Smash Wave ability.