Devlogs
Version 2.5.7 Patch Notes
TECHNICALLY this is just another balance update, but oops I did a lot of work to get something to function and ended up changing a lot. Let's go into it!
ADDED FEATURES
- RANDOM CHARACTER SELECT
- You can no longer pick super option 4, as EX moves are integrated into the base moveset
MECHANIC CHANGES & BALANCE & BUGFIXES
- Adjusted juggle decay calculation
- Adjusted Sus Spam Suppression System
- Burst is less safe
- Jumpsquat is vulnerable
- Lows are no longer air unblockable
- Fixed some EX moves not counting as super kills for the Arcade Mode bonus
- Beam does more damage
- Megaphone is (once again) air unblockable
- Sabotage Changes
- Length shortened by 40%
- Damage bonus increased
- Damage taken while in Sabotage increased
- Meter cost reduced by 25%
- No Hitstun Decay
- Grounded combos will end no matter what at 35 hits or above
- This is in addition to the normal 10 hit infinite prevention
CHARACTER BALANCE CHANGES
- Black
- True Input Sus
- No longer has armor
- No longer is burst safe
- Input is less lenient
- Low profile hitbox is no longer frame 1
- Sus
- Low profile hitbox is no longer frame 1
- Cyan
- EX
- Boosts cyan into the air
- Damage decreased
- Bigger Hitbox
- Has particle effects
- Sus
- Green
- Banana
- EX
- Movement has changed slightly
- Less pushback on block
- More blockstun
- Purple
- Can no longer hit opponents at the same time as the Guardian Angel
- Coral
- Air Sus
- Has far less blockstun on hit 1
- Hits crouching opponents
- More pushback on block
- Sus/EX
- Chocolate
- Sus
- Wallbounce isn't as high, makes it so comboing two sus together doesn't work.