Posted October 12, 2018 by Pinheadgames
For those who don't know me personally, you probably know my story. My name is Mark Darin. I was one of the people recently laid off from Telltale Games. No warning. No severance. After nearly 14 years of hard work and dedication it was just, "Thanks, bye." But those 14 years were hardly a waste. I learned so much in my time there. I worked with some of the most talented people in the business. Despite how it ended, I wouldn't trade those experiences for the world.
There is a lot of negative press out there right now about how poorly the company treated their employees, and while they're not wrong, it didn't start out that way.
Way back in 2005, I was finishing my degree in Multi Media Design as well as wrapping up development on Nick Bounty: The Goat in the Grey Fedora. I heard news that some former Lucas Arts folks were putting together a new company called Telltale Games and were bringing back Sam & Max. This sounded like a dream job and I immediately started sending the heads of the studio (Dan & Kevin) updates regarding how well Nick Bounty was doing and how much I'd love to work at the new studio.
They took in a fresh inexperienced designer and let me grow. I got to write dialog for the CSI game, which in 2005 was the shit! Hearing the cast of the TV show performing my dialog was the ultimate thrill. Then I was told I was going to have a lead position on Tales of Monkey Island. I was speechless! Monkey Island was my favorite game of all time! And I got to drive Ron Gilbert around in my car and talk about thanksgiving burritos! These were magical times.
But even in the later days, when we were basically pumping out games on an assembly line, the people I was making the games with continued to inspire me everyday. Walking Dead: The Final Season was turning out to be something very special. The writers and designers had creative ownership again and it showed. The amount of love and sweat put into that game was a reflection of the passion the devs had for this game. I was right in the middle of wrapping up Episode 3 when the plug was pulled on TTG. It's heartbreaking that the world will never see a version of that episode that we envisioned.
Whew... It's tough trying to touch on my feelings about my 14 years at Telltale. It was the best of times, it was the worst of times. Yeah, that's right. I went there. I'm not above corny ass quotes when the mood hits me. Especially when I can't think of anything that more accurately describes the experience.
And now, it's onto new experiences. It's both exciting and terrifying at the same time. Wish me luck!