Posted April 16, 2023 by Yana
Hello MonMae users!! In this update we've started to introduce story elements like cutscenes and questing. These features are currently actively useable for our more adept users out there, you can find a large array of new scripts available in the scripts folder!!
For everyone else, allow me to explain how the "Parts" of this update will go as well as what's in store for the new future of Dokimon and Monmae.
Part 01
Part 1 of this update is here with this devlog, and it brings countless new arts, a huge OST, and an innumerable number of new lines of code that went in to the new scripts and features that will be included in this three part update. A changelog of what's been added so far is included below:
Part 02
Part 2 will be some smaller updates that should be coming sometime this week. We'll be wrapping up some things we've started working on in the past, as well as finishing and refining systems from Part 1. We will also try to provide some more examples of the questing and cutscene systems for players and developers to experience and reference while creating their own quests and scenes.
Part 03
In Part 3 of this update we will be adding (at least to the best of our ability) things like questing, cutscenes, dialogue editing, and as much other things as possible to the visual editor that we can. Once this update is completed, we'll be creating and uploading a good few more tutorial videos for how to work with all the new systems that have been added recently.
Dokimon Demo Coming Soon!!
For those that are in the know, Dokimon is our game that we are working on hand-in-hand with MonMae. It'll be available on itch and Steam, with open-source versions available here on itch^^ This may also be playable on mobile devices some time later this year, for those that wanna see how a MonMae game runs on iPhone and Android systems. Most of the work for this has actually been completely, really the only obstacle that stands in the way is the distribution of the demo.
Some time after Part 02 is out, we'll be taking a short break from MonMae to focus on the Dokimon Demo and Dokimon as a whole. In the past (about 3 months ago) we had decided through Twitter polls and several conversations with the community online to push back the Dokimon release to focus on making MonMae better, which in turn would make Dokimon better as well. Up until now, we've been doing just this, but it's getting to the point where MonMae additions are becoming extremely difficult, and time consuming due to the complexity of recent features and requests. We can't (and certainly do not want to) push Dokimon back any farther than we have up until this point, so when the time is right, either after Part 2 or Part 3 of this update, we will be taking a hard break from MonMae (outside of bug fixes) to completely finish Dokimon, before returning back to MonMae full time.
We do have some plans to possible update Dokimon from it's v1.0.0 release, but no concrete plans have been decided upon at this time. We DO however have solid plans to re-create Nuumonsters from scratch as soon as MonMae is bulky enough to support the big plans we have for Nuumonsters.
The complete list of edited items in this update has been organized by object type and written beloew