Posted April 13, 2023 by David Lewis
Today's build has quite a few updates:
1. Sections of the town are now locked until you reach a certain threshold (e.g. play one level to unblock the bridge).
2. The final level for the town is visible, but it's locked with a prompt for how many awards you need to play
3. A Ferris wheel has been added (see below for how this was done)
4. The camera on the level has been updated not to move so much when you first launch the level
5. You can now reach the pause menu from the level select screen
6. Game icons have been added for launching the game, and the Window taskbar
I also overhauled how the levels load (again) to try to reduce the crashing.
Animating the Ferris wheel
So yeah... animating that Ferris wheel. I came at it from a few different angles. The challenge with animating it is making the gondolas stay level while rotating around with the wheel. I came across this awesome video that gave me some ideas: