Devlogs
Patch v0.8.6
HexaLifeA downloadable game for Windows and Linux
Time for another patch. From now on I'll try to release one about every two weeks. Here's the changelog:
- Removed temperature system, it never worked as intended, and doesn't play a major role for the gameplay of the game.
- Armor is back, works just like before.
- Tools now break foliage faster.
- New dungeon entrance, which is easier to find.
- Tile and chunk calculation is now exact, this fixes entities, builds and resources not despawning when their chunk is unloaded due to unprecise math.
- Added some more graphical options (resolution selection, render scale for TSR).
- Settings should be applied in a more reliable way.
- Various enemy improvements, including spawing in dungeons.
That's it for now, next update will probably bring oceans in order to finish the world generation.