Posted April 10, 2023 by Mistium
Entities now have attributes that you can assign to specific entities such as "aggressive" which makes the process of building entities much easier and less hard-coded
The play button now has a shiny effect to draw the player's attention.
Inventory items like food, now stack infinitely to reduce the inventory space problem
A performance menu has been started to help with frame rates on lower-end computers
The main menu lags a lot when you switch between tabs, I have no idea why and will try to patch it out in the next update