Posted April 10, 2023 by Daniel Rivers
#unreal 5 #metahuman #game characters #3d animation #level sequence #environment
We are working on an animation test with both characters (Jonathan and João) to test rigging quality, control rig usage from Unreal's Mannequins, performance, shaders and etc.
This environment was made by Willen and Massari. They used Landscape tool, Spline tool (a procedural tool) to do the benches, fooliage to create grass and added some static meshes. Will did this brazilian's police car and still finishing some details