Posted April 09, 2023 by OdonataRex
Updates to combat system and a few special rules to go-with. Minor language changes elsewhere. Brought reinforce into eligible reactions as intended. Also introduced multi-melee weapon rules.
New Combat System means jousts, attack-counter attack (now named duels) and regular attacks (now called strikes) all share the same mechanics for uniformity. The new rolling system still uses the comparative system for determining a required roll to hit, but comparing rolls ensures that someone is getting hit in a duel, while still allowing the possibility of a joust/duel resulting in both getting hit. There are some interesting statistical quirks of the rolling system, which I'm curious if others will notice. Hits on successes vs fails introduces a new source of trigger for special rules, and the target rolling def vs atk mirrors the attackers odds, so doesn't actually change things as much as you might suspect.
NEXT UP:
More objectives, scenarios.
Titan customization and building system.