Posted April 09, 2023 by Locked Door
Ahoy Pirates!
Great news has spread across the Seas! Local Multiplayer has successfully been implemented into I, PIRATE!
So, what's going on?
Why should I be bothered about this?
I understand that to many, game development is pictured as waving a magic wand, but I ran into many issue with Controller Assignment, or in other words, making sure each player's input only affected their own player character.
The system implemented by me and outlined by @BrokenKnightGames means that Levels will dynamically spawn the correct number of players in each level, which greatly reduces file size and is better optimised than other systems.
Unfortunately, you need to break a few eggs to make an omelette, and some of the systems implemented before this had to be removed or reworked. As such, progress over the next week will be slower than beforehand, but fear not, for I shall press on!
- Cavendish