Devlogs
v0.2.02 Patch Notes
Note: I have received several bug reports stating that some emblems/spells are dealing the incorrect "damage per second". These effects have 2 or more damage ticks each second which add up to the correct amount (e.g. if you expect something to deal 100 damage per second, it may be dealing 2 ticks of 50 damage over a 1 second period).
Spells
- Black Hole:
Radius increased from 4.5 tiles to 6, pull force increased.
- Dragon's Breath:
Damage increased from 450% of power to 500%, knockback increased, cooldown reduced from 8 seconds to 7, mana cost reduced from 40 to 32.
- Drain Soul:
Radius increased from 3.5 tiles to 5.
- Teleport:
Range, increased from 13 tiles to 15, cooldown reduced from 6.5 seconds to 6.
Runes
- Grasping Vines (Harvest):
Bonus mana regeneration per stack increased from 0.5 to 0.6.
Emblems
- Cursed Touch:
Damage per second reduced from 10% enemy max. life to 8% and 3% boss max. life to 1.5%.
- Dark Thirst:
Mana restore on kill reduced from 5% of max. mana to 3%.
- Spontaneous Combustion:
Damage per second increased from 40% of power to 100%, duration reduced from 3 seconds to 2, damage ticks per second increased from 1 to 2.
- Tempest:
Damage per second reduced from 70% of power to 50%, no longer damages neutral characters.
Other
- Slightly changed heart visual effects created by healing potions.
Bug Fixes
- Fixed a bug where the Apparition spell could target positions outside of the arena.
- Fixed a bug where using Teleport (Telefrag) spell on certain targets (e.g. hazards and the Warden's flail) would crash the game.
Files
neophyte-win.zip 92 MB
Version v0.2.02