Devlogs
GGv0.18 ~ the UX update + fanfare
Posted April 09, 2023 by cryy22
hi friends, busy week so not much of a devlog this time around, but the last push was a good one so it’s still worth a quick changelog:
changelog
- the little varmints now celebrate when they win a combat, and celebrate even harder when they win a battle.
- majorly reworked the way the team select screen works, its much more permissive and intuitive, especially for larger teams.
- gameplay change: you can now hold onto your promotions and save them for later (though i wouldn’t necessarily recommend that strategy!)
- combat log can now be shown or hidden with a little menu button in the top left.
- added some more confirmation errors to protect against common misclicks:
- confirmation request when trying to end turn without using all card plays
- confirmation when trying to end promotion phase without using all promotions
- confirmation popup describing the mechanic of varmints in reserves costing an additional bloom ribbon to promote.
- added an indicator for how many enemy squads remain to fight during the battle phase
- keep the “battle progression” buttons (speed and auto on/off) on the screen for the whole battle, so you don’t have to try and snipe them between ending your card plays and starting the battle.
- we now call ’em “bloom ribbons” instead of “promotions” (the currency)
- when the player clicks on a card but they’re out of card plays, we shake the card plays remaining indicator as a gentle reminder.
see you around, pardner.
THANK YOU FOR READING and THANK YOU FOR PLAYING
-cryy22