Posted April 08, 2023 by David Lewis
Today's update replaces the level select with the restyled version. Here I'm going for the look of the maps you get when you visit a theme park.
To deliver this, I've completely rebuilt the level select using Godot's Gridmap node, allowing me to quickly assemble the map from small 3D building blocks.
Over the next few days, I'll add more detail to the map and expand the number of building blocks I can use to create the map.
This update also features an update the lighting that should be more performant and get closer to the colour pallette I'm after.